Arcania Gothic 4 Review

Buy Arcania: Gothic 4 by Dreamcatcher for Xbox 360 at GameStop. Find release dates, customer reviews, previews, and more. This article comes courtesy of GamesRadar sister magazine There’s a brilliant lack of romance and sentimentality to the opening scene of ArcaniA.

It's a misleading title. Arcania: Gothic 4 should be entitled, Arcania: Gothic: A New Beginning. Sure I know 'A New Beginning' is trite, but this is not a true continuation of the series; it's a tangent.

The storyline progresses, building on the foundation laid by the past three games, but the gameplay has been altered to accommodate a more mainstream audience. It's a good news/bad news scenario, and it all depends on what side of the RPG fence you drool.The good news is Gothic 4 is accessible to all gamers. The bad news is Gothic 4 is accessible to all gamers. Players new to the genre will enjoy a relatively easy, fast-paced game packed with loot, action, adventure, and real-time combat.

It's an RPG without the fuss; join and party and leave the micromanagement to us. On the other hand, hardcore classic RPG-lovers will scream bloody murder at what has been done to their beloved series.Everybody calm down. I feel for you all, and I also feel for the developers. These people need to make a living, and frankly, the Gothic series has done moderately well, but it's not what you would call a blockbuster.

Approach this version with an open mind. If you're not willing to accept a dumbed-down version of an RPG, then don't waste your time. This is not a challenging game, but you can definitely have some fun. With new graphics, a new engine, and a new approach, the developers might just have something here, but it's going to take a few more tries before this series finds its identity. It's just too predictable, redundant and simplistic at this juncture.

It's like it's set on a permanent cheat code. It's a revenge-fueled plot. The people of your kingdom have been massacred by forces unknown. A series of quests, undertaken to seek vengeance, will take you on a journey through enchanted lands rife with dungeons, demons, and treasures. The gameplay, like the storyline, is linear but not uber-obvious.

Gothic

It keeps the pace flowing with short quests. You know where you are and where you're going, and there's virtually no backtracking. As you progress, your character will continue to grow in the areas of strength and skills. Leveling up is done automatically, but you do have control to distribute your experience points and spend your gold where you see fit.Mage, Ranger, and Warrior are the three main classes. Specializing in any particular attribute early in the game is not recommended. All classes will need a variety of skills for ranged and melee fighting.

Regardless of your chosen discipline, there are instances when you'll have to whip out a sword and mix it up with some hack-and-slash combat. Along with the sword for melee combat, the bow and arrow is your weapon of choice for ranged combat, but you'll also be able to throw fireballs and other magical attacks. Using the two-button mouse scheme, along with the standard hotkey selections, you can strike, block, roll, and pause the action to access your inventory so you can change items such as weapons or armor, in addition to replenishing your health and casting spells.Spells are limited to three main attacks including fire, ice, and lightning.

These spells will increase in strength throughout the game. Some will even turn into powerful screen-clearing attacks. No matter what obstacles or dangers you face, there is always something lying around that will help you out. The dungeons are filled with potions, weapons, and gold. The gold will allow you to purchase upgrades.

Search a little harder in any environment, and you'll find all kinds of resources, such as plants and minerals you can use for crafting. Simply call up the appropriate recipe from the menu window and, like magic, the CPU will reward you with another treasured acquisition.

You can even walk right into shops and literally steal whatever you want. With no consequences. It's a forgone conclusion that your moral compass will have no bearing on the outcome.

It should be immediately known that Arcania: Gothic 4 isn’t really a Gothic game. It is developed by Spellbound studios rather than Piranha Bytes, who developed the previous Gothic installments. Because of this, it’s not all that surprising that Gothic 4 pales in comparison to its predecessors.

It doesn’t retain the feel of the Gothic universe which is all about being a single man in a huge, dangerous world full of things that can kill you. The satisfaction comes from obtaining things you work hard for, progressing through the story, and meeting interesting characters.

If you want another game like this, you should check out last year’s excellent Risen, which is in many ways the real Gothic 4, since it is developed by Piranha Bytes. So if you do decide to get Gothic 4, you should know that it isn’t going to be anything like its predecessors.

Despite interesting appearances, the people of Arcania are very boring to talk toGothic 4 is set in the same world as previous Gothic games, Arcania, but it isn’t nearly as rich or compelling as it was before. The interesting characters that used to populate the world have been replaced with poorly voice acted; single dimensional characters that like to stand in one place all day and don’t seem to care if you steal things from their houses. The slow, deliberate progression and gradual stream of much needed rewards have been replaced with inconsistent pacing and copious amounts of loot that you probably won’t find any use for.

The great, intertwining stories replaced with a single, generic tale of revenge with lots of fetch quests and tedious combat. If Gothic 4 was any more generic, it would resemble a parody of modern fantasy stereotypes. Yet the game still takes itself totally seriously. At least the terrible bugs that plagued earlier Gothic games are also absent.Once you get past the fact that Gothic 4 isn’t a Gothic game at all, there are the bare bones of a competent action game with RPG elements. No gameplay mechanics are broken, and some aspects are very well designed and implemented.

There isn’t much abrasive about playing Gothic 4, so while you probably won’t be immersed in the world like you would be in a better RPG, you won’t be frustrated or confused either.Combat is somewhat improved over the clunky horrors of Gothic 3 and Risen – now instead of holding block and circling your enemy waiting for him to attack, you can dodge in any direction, stun your enemy with one of your scrolls or spells, or try and outmaneuver them so that you can get behind them and do some real damage. For the first 5 hours of the game, combat is incredibly easy, but eventually you will encounter some more challenging fights involving multiple enemies, some of whom will be using ranged weapons, and some of whom will be trying to kill you with swords. You have to be quick and careful in order to finish them off without getting killed or seriously wounded, and you will need to use all of the weapons at your disposal which include ranged weapons, like longbows and crossbows, as well as a few spells. The combat isn’t exactly deep, but it’s fun and engaging enough to be competent. You'd best get Ogbosh his Scabooze, otherwise the consequences will be direWhen outside of combat, you will usually be running from one place to another to talk with people or pick up an item.

The majority of the game is composed of fetch quests – go find my straw hat, go kill the 10 giant beetles in my field, go ask my friend to come back to my hut. Often there are seemingly endless strings fetch quests where one person will want something, and you go to get it, but to get it you will need to get something else for the person who has what you want. These can often string on for ridiculous amounts of time, and generally these segments are pretty tedious. It doesn’t help that the dialogue isn’t very good – the writing and voice acting are poor, and you aren’t really given any choices within dialogue, for instance there are no good or bad choices, usually there is just one that gets you where you want to go. That means that it fails at one fundamental element of a proper RPG – choice. You generally only have one way of doing things, there are one or two times where you can obtain your objective in two different ways, but neither of them are morally better, and you don’t feel like you have any choice about whether you are good or bad.You do level up in Gothic 4, but with each level you automatically gain health; stamina, which governs how many times you can swing your sword before resting, and mana, which governs how many spells you can cast before taking a break. The attributes you can upgrade aren’t very exciting; a few different attacks and a few different spells.

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So Gothic 4 is more of an action adventure game with a few RPG elements than an actual RPG like the Gothic games used to be. Sadly it doesn’t work very well as an action adventure game because there is a lot of grinding and a lot of pointless, boring dialogue which is painful to listen to thanks to the awful voice acting. Giant beetles are standard fare in the world of ArcaniaSomething that Gothic 4 does do well is level design. Even though the quests aren’t very exciting, you don’t need to backtrack much, and you will rarely be confused about where you need to go next.

This is complemented by a excellent quest log system, where you are given directions about where to go, although there is no arrow or line guiding you, and once you get close to your objective you will see a marker on your map indicating its exact location. This system is honestly brilliant since it allows you to explore a bit on your way to your objectives, but if you follow the directions you will always find your next objective without any confusion. I never felt lost or confused in the 15 or so hours it takes to complete the game, which is quite impressive. The menus are also really well designed, making changing your current quest, changing loot, or moving weapons or spells to hot keys an intuitive breeze.Visually the game is very impressive, with fantastic dynamic lighting, detailed textures, day/night cycles, and highly detailed facial animations. Shadows are cast from every light source, including the sun.

The weather effects are also quite impressive, with rain creating slick, shiny surfaces and lightning casting shadows form every object. The only major visual weirdness, apart from the lack of anti aliasing support, is the foliage that seems to sway hyper-actively when blown by the wind. The game does have some frame rate issues, especially in cities, and you will need a fairly capable rig to see it with all the settings turned up.Less impressive are the sound effects – some things sound ok, like armor clinking and clanking as you run around and a spell shooting through the air to its target, but environmental sounds like rain and wind are rather underwhelming. The thunder sound effects resemble someone flapping a plastic bag in the air. Voice acting is also very hammy, for some characters it’s ok, but most performances are highly forgettable.