Double Dungeons Tg 16

Title: Double Dungeons Released: Dec. 1989 JP) Platform: TurboGrafx-16. Developer: NCS Publisher: NEC Genre: RPG (dungeon. This listing is for a brand new, factory sealed copy of Double Dungeons for TurboGrafx-16! It comes in a clear plastic protector. The box's front and rear are slightly wavy, and there are creases along the right side and bottom.

Product Information. Double Dungeons is a barebones RPG in which one or two players battle ghouls, blobs of green slime, hawks, and other creatures while exploring 22 different mazes. Each maze (but the last) is selectable at the beginning of the game, but a key must be found in each level to access each boss. Thorough exploration equals a gain in experience points, which in turn leads to the earning of hit points and gold. Players start off armed with a dagger and a simple shield, but can upgrade their character by purchasing armor, healing potions, swords, and other items in various shops. The dungeon mazes are crudely rendered, the dialogue is choppy, the gameplay and music are mind-numbingly repetitive, and the combat system is overly simplistic. Still, there is some enjoyment to be had here - the action is relatively fast-paced, mapping fanatics will feel right at home, and the two-player mode is kind of fun, especially when you bump into each other in a hallway or team up to destroy a boss.

Good game if you like first person dungeon crawlers, still fun if not.Double Dungeons is a first person dungeon crawler like Wizardry on the NES, the difficulty is harder, and at times can be unforgiving. When you die in this game you are sent back to the beginning of the level but you keep all the items you collected, you know when you die when your health becomes replenished without a message saying level up. The level design is good but their is no variation and being a maze like design in it, it becomes quite confusing knowing where you are.

This game is fun and I would recommend it if you are a fan of first person dungeon crawlers or own a TurboGrafx 16 and you want some variety in your game catalog.

CombatantDouble Dungeons is a very competent, basic, dungeon crawler. There's no fluff, no filler, nothing more to it. The simplicity of the design is really where most of the points come from (and where they're lost). I'm glad we start with combat because I suspect this is where the highest rating will fall.Combat is balanced, and not an easy task.

I wish there were more options than holding button I (TurboGrafx has a built in turbo button feature, which saves me from mashing all the time). Whether or not a battle falls in my favor is heavily dependent on hidden stats, but I don't know how much equipment factors into that. The enemies become more detailed and varied the further you get, with each dungeon providing at least one new sight.

Lastly, the rewards from later combat aren't well balanced, and more often than not aren't worth the long battles. Stick with the quick grinding.Rating: 4Later dungeons have a lot of different enemy types like this phoenixAdmirerIf I hadn't played a 2-player game, then I wouldn't even had known there was a character sprite (two in fact).

But, this category isn't all about how the characters look. It's about how much control I have over the development of the characters. Can I control how quickly they grow in strength? Can I change their appearance? Can I choose different skill sets or paths of advancement?

Nancy drew legend of the crystal skull rube goldberg machine. Nancy Drew 17: Legend of the Crystal Skull. By Her Interactive. Walkthrough by MaGtRo October 2007 version 1.1. Gameplay: This point and click game comes in 2 CDs. Nancy will show you the desk in her bedroom. This is where you can access the 'How to be a Detective Book' that shows the game manipulations.

In a nutshell, how much control do I have over the character I'm supposed to control? In a game as simple as this, I can really only give points to the silky smooth movement and the fact I drive the choice of which monsters to take on.Rating: 3Hey, you look like me, except greenerPuzzlerThere's really nothing beyond combat. The quest is simply the same for each dungeon (find the key and beat the boss). About the only puzzling part is writing down the clues for the final dungeon and piecing them together.

No puzzles, no side quests, nothing but the grind.Rating: 1Every time I need to replay dungeon 22 I'm forced to enter the passwordInstigatorCongratulations Double Dungeons, you've earned the first '0' in any category. This story is a mess of disjointed incoherent ramblings the majority of the time. We learn of a Vandess character causing all the trouble and go off to kill him. Without the manual I can't say this is explained any better, but I can't imagine any redeeming value.

No NPC dialogue, no descriptions, just endless dungeons of twisty passages that all look the same.Rating: 0The intro to dungeon 22. Why is 'Vandess' in quotes?CollectorThere are a good number of items in later stages, and many of their names elicit some intrigue (such as the devil blade and armor).

Ps4

However, this means very little as the interface is quite limited. There are only six item slots, one weapon slot, and one armor. Just bought that giant scythe and picked up a short sword from a chest? Well, say hello to your new short sword. Same goes for forgetting to sell a weapon or armor before replacing it in the store.

Gauging the relative strength of equipment is fairly easy based sell price, although some later equipment sells for zero. The usefulness of gold goes up and down, but it's enough of a struggle that it doesn't ever become completely useless until the end of each dungeon as I tried to assail the boss. Dying causes all gold to drop, and there's no bank to save it.Rating: 3. Final Rating: 13 22%Overall this is a basic no frills dungeon crawler. The best thing I can say is all the dungeons are short. Even the later dungeons wouldn't run more than an hour.

If they do, there's a save function (a password function) that allows you to continue your progress later. It's a bit of flat note to leave the year on, but now we get to move on from dull to seething rage as I try to get through Heroes of the Lance on NES.

Well, rage may be too harsh, but I'm sure I'll encounter my fair bit of frustration.Before we get there I need to get a few things in order. There's a speedrunning marathon coming up on the 10th of May.

I need to focus on practicing my game as much as possible until then. I'm going to be playing Mysterium for the Game Boy (a game I'm cutting from the blog).I'll get a post out about the next year of games and I should be able to squeeze out a cut post for Rolan's Curse over the next two weeks. I'll start Heroes of the Lance on the 12th, blog post to follow naturally. The final rating really doesn't reflect my overall feelings of the game. My hope is it's a more generalized value that can predict the average chance for someone to enjoy it.

If you value combat above story, then you may enjoy it more than someone who likes following the plot of a game. I've considered adding a value that include my personal like or dislikes of the game, but I think it's best if I maintain a separate list for that. I've put that list in the master list on a separate tab. I don't think I've pointed that out before, so I'll do that in the next post.